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Welcome to the Generative Art Wiki

This wiki is dedicated to gathering and presenting information about generative art. What is generative art?

Generative art refers to any art practice where the artist uses a system that operates with some degree of autonomy, and contributes to or results in a completed work of art. Systems may include natural language instructions, biological or chemical processes, computer programs, machines, self-organizing materials, mathematical operations, and other procedural inventions.

If you are new to generative art you may want to begin with the Introduction to generative art page of this wiki.

This wiki is part of my larger personal website. Be sure not to miss the generative art section of this website to access other materials such as a generative art bibliography and generative art selected link list.

If you are interested in the impact of complexity theory on the arts and humanities you may also want to check out the complexism section of this website.

Philip Galanter

Editing and Use

Unlike some other wikis, the Generative Art Wiki is not open to public authoring or editing. I will be writing much of the content and acting as editor for other invited contributors. If you have a particular expertise in some aspect of generative art and would like to contribute to this effort, please contact me via email.

This wiki is offered here for public viewing under copyright protection. It cannot be copied, embedded or "deep linked" in pages outside of the philipgalanter.com domain, or used in derivative works without my explicit written permission. "Fair use" exceptions such as academic quotation, citation, and criticism are, of course, allowed.


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Pages by Topic

Generative Art Theory

Introduction to generative art

complexity theory and complexism, rules based fine art in the 20th century, poststructural theories of authorship, generative art after computers

Generative Art Application Areas

architecture, the code as art movement, computer graphics, conceptual and minimal art, the demo scene, design, electronic music, Islamic art, live coding, math art, music composition, pattern based folk art and decoration, physical computing, robotic art, VJ culture

Simple Highly Ordered Systems

Loops & Serial Art, Mapping, Transforms, & Hysteresis, Scale Manipulation, Symmetry & Regular Patterns, The Grid, Tiling Theory, Numerical Series, The Golden Section & Fibonocci Series, Iterative Construction, Combinatorial Construction

Simple Highly Disordered Systems

A Brief Taxonomy of Chance in Art, Chance Operations & Probability Theory, Noise & Random Number Generators, Unpredictable Physical Systems

Complex Systems

Finite State Machines & Markov Processes, Shape Grammars, Fractals, Lindenmeyer Systems, Fuzzy Logic, Neural Networks, Cellular Automata, Reaction-Diffusion Systems, Catastrophe Theory, Chaotic Systems, Evolutionary Systems, Artificial Life & Collective Behavior

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